Team

Ted Staloch, Executive VP of Publishing

As Executive Vice President of Publishing for Aspyr Media, Ted Staloch has worked with industry partners to grow the company’s product line to include premiere franchises such as The Sims™, Tony Hawk’s Pro Skater™, Star Wars™ and Call of Duty®. Ted’s leadership and his ability to develop and foster relationships with top companies has helped grow Aspyr Studios into a world-class development group capable of handling end-to-end production and Q/A for titles across all major video game platforms. Aspyr Studios is currently tasked with development projects that involve the industry’s premiere IP and, under Ted’s guidance, is actively developing original concepts.

Ted brings tremendous energy to Aspyr’s mission to create, package, and deliver premiere entertainment into the everyday experience of people around the world.

Lori Durham, Vice President of Operations

Lori Durham joined Aspyr in 2003 to ensure that the company would be a project-based, process-driven organization directly responsible for all teams that contribute to the development and support of a game, including production, development, quality assurance, project management and technical support. Her continuous focus on building and managing projects through increased efficiency and continuous improvement, ensures the production of games that are delivered according to pre-established budgets and timelines.

Prior to joining Aspyr, Lori spent ten years in leadership positions within the IT services industry. Her most recent position was Executive Director for a national IT services company, managing 50+ project managers across the U.S. providing international project services to their customers. She possesses expertise in product development, human resources, proposal management and all disciplines of project management. She is a certified Project Management Professional through the Project Management Institute.

Scott White, Director of IP Development

Scott White joined Aspyr in 2006 in an effort to expand the capabilities of its burgeoning development studio. His primary responsibility is leading the creation and acquisition of original IP and leveraging his expertise to strengthen Aspyr Studios’ development capabilities across all gaming platforms. Scott brings to the company a strong track record as both a creative and management professional in the video game industry.

Prior to joining Aspyr, he was Co-Founder and Studio Creative Director for the Austin studio of Amaze Entertainment/The Fizz Factor Studio. In this role he oversaw the visual and creative design for studio projects while he and his co-founders drove the studio’s strategic direction, grew the studio from four employees to more than 35, and built the art, design, production, programming, QA and audio departments from the ground up. While at Amaze, Scott worked with high profile licenses such as X-Men, Spider-Man, Spyro, Over the Hedge and The Hobbit.

Glenda Adams, Director of Technology & Development

Glenda Adams has been in the video game industry for more than 18 years, programming and managing development for over 50 Macintosh games, including titles such as Tomb Raider®, Unreal, and Everquest. She has also managed the development of more than a dozen PC, console and handheld games. Before joining Aspyr, Glenda co-founded the largest and most successful Macintosh game developer in the world, Westlake Interactive.

As Director of Technology & Development, Glenda brings significant coding and management expertise to the lifecycle of each Aspyr product, thereby ensuring that complex development issues that arise with today’s growing technology are handled quickly to guarantee that the final product is of the highest quality possible.

Tim Attuquayefio, Director of QA/Support

Tim Attuquayefio joined Aspyr as Director of Quality Assurance and Technical Support early in 2004. He brings more than a decade of video game industry experience to Aspyr and is responsible for developing, implementing and overseeing all of the company’s policies and procedures relating to quality assurance and technical support. Prior to joining Aspyr, Tim was employed at Electronic Arts, where he served as a Test Manager on many of the publisher’s top tier titles. In addition to his ability to manage multiple projects with as many as 350 employees, Tim streamlined department processes, methodologies and hiring practices to achieve a 100% increase in productivity.